Date selected: September 2018

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Update 2.2 – Creatures and Raid rework

The Creatures rework has been an ongoing topic in our Design team for many months, and the recent release of the Raids has been the final trigger. We decided to remove from the game, all the damages based on the enemy’s HP for several reasons: It’s too strong against the High HP creatures and bosses. […]

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Patch – New Mechanics

Some creatures have a spell with two levels of effects: The basic effect The conditional effect The conditional one is a very powerful additional effect. There are two type of conditions: Concentration and Focus   Let’s have a look at it… Concentration Spells requiring Concentration Points: To activate the conditional effect, the creature requires a […]

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