(Version française disponible en bas de la page)

Creature Skins

Available for the following creatures:

  • Zealot (all 4 elements)
  • Holy Sister (all 4 elements)
  • Treant (all 4 elements)

 

 

 

You need Dazzling Ink to purchase a skin.

  • Each creature element counts as a different skin.
  • Skins can be purchased and applied only for owned creatures that are evolved.

You will find Dazzling Ink in most of dungeons in the game.

  • But have patience, as Dazzling Ink is a very rare item, and can only be found on very rare occasions

 

Auto Target

The Auto Target allow you to define a special behaviour for each Boss / Mini-boss fight once is defined, the AI will prioritise this targets every time that you replay the dungeon. It is unlocked at player level 10 and is only available for Special Dungeons and Raid fights.

  • The behaviour can be configured from:
    • Enemies preview of the level
    • Tap & Hold over AUTO button inside battle
  • The Auto Target can be saved by specific levels or for all the levels of the same region.
    • By region:
      • Elemental Tower – Fire
      • Elemental Tower – Water
      • Elemental Tower – Air
      • Elemental Tower – Earth
      • Glyph Dungeon – Beneficial
      • Glyph Dungeon – Wrath
      • Glyph Dungeon – Strength
      • Tower of Houses
      • Heroic Island – Heroic nest
      • Faceless library
      • Dwarf Treasury
    • By level:
      • Tower of Trials
      • Heroic Island – Essential (daily dungeon)
      • Raid Boss (by wave)

Level 11 for Glyph Dungeons

New difficulty level  for Beneficial, Wrath and Strength dungeons.

Possible rewards:

  • Epic Glyph
  • Legendary Glyph

Leaderboards for Glyph Dungeon and Tower of Trials

Compete with other players in the new leaderboards to prove who is the fastest one.

  • Tower of trials.
    • Ranking by completing all levels.
    • Ranking by completing stages (10 levels).
    • Ranking by level.
  • Glyph dungeons.
    • Faster for completing Beneficial Level 11.
    • Faster for completing Wrath Level 11.
    • Faster for completing Strength Level 11.

Chat Channels

New channels can be found in the chat! Meet with other players in the room that you choose.

New section announces in Game Activity where you will find all the important communications.

 

 

Speed Auras

Creatures with Speed auras that are back to their previous stats:

Creature
Aura
Aura Skill up
Lizardman Archer – Water 3% increased speed to human allies and 3% increased defense to beastmen allies.

Defense +2%

Speed +2%

Defense +5%

Speed +5%

Skeleton Archer – Fire Self lose 5% HP for EACH undead ally and gains 3% increased speed for EACH necropolis ally in the team. Speed +1%

Speed +1%

Speed +2%

Speed +3%

Skeleton Archer – Water Every undead ally in the team lose 10% HP and have 3% increased speed. Speed +1%

Speed +1%

Speed +2%

Speed +3%

Skeleton Archer – Air Self lose 5% HP for EACH undead ally and grants them 3% increased speed. Speed +1%

Speed +1%

Speed +2%

Speed +3%

Arcane Bird – Earth 3% decreased resistance and 3% decreased speed to all animal or human enemies. Decreased Resistance +2%

Decreased Speed +2%

Decreased Resistance +5%

Decreased Speed +5%

Unicorn – Air 2% increased speed, 2% increased HP, 2% increased defense for each Elves ally. 2% increased accuracy, 5% increased resistance and 5% increased critical chances for each Plant ally. HP +3%

Defense +3%

Speed +3%

Accuracy +3%

Blade Dancer – Earth Self gains 2% increased speed and 2% increased accuracy for each elves in the team. At the beginning of the wave, 10% chances to grant counter attack to all elves and attackers of the team for 1 turn(s). Accuracy +3%

Probability +30%

First effect turns +1

Speed +3%

Crusader – Fire Haven allies gains 3% increased resistance and 3% HP. For each ally with a beneficial effect(s) active, self gain 2% increased speed. HP +4%

Resistance +4%

HP +5%

Speed +3%

Vampire – Fire Immune to sleep. Self gains 3% increased attack for each undead ally. All enemies except undead have 10% reduced HP and 5% reduced speed. At the end of own turn, 10% chance to frighten a random enemy for 1 turn. Attack +2%

Attack +5%

Probability +5%

Probability +15%

Zealot – Air All swordman allies gains 2% increased HP and 2% increased speed for each undead, inferno or necropolis enemy. Also, all swordman have 3% decreased HP and 3% decreased speed for each undead, inferno or necropoly ally in the team. Increased HP +1%

Increased Speed +1%

Increased HP +2%

Increased Speed +2%

Colossus – Earth Self gains 2% increased defense for EACH ally without harmful effects and 2% increased speed for EACH enemy with harmful effects. Defense +1%

Speed +1%

Defense +2%

Speed +2%

Daimyo – Earth All chimera allies have 20% chance to poison an enemy attacker once they are attacked. If an enemy is poisoned has 5% decreased speed. Decrease speed +2%

Decrease speed +2%

Decrease speed +3%

Decrease speed +3%

Jackalman – Water All animals have 3% increased damage against humans or plants enemies. Also animals have 3% decreased damage received from human or plants enemies. Self gains 2% increased speed for each animal enemy. Speed +1%

Increased Damage +2%

Decreased Damage +2%

Speed +3%

Panda – Fire All magic creatures have increased: 2% HP, 2% DEF, 2% SPD, 2% ACC, 2% RES, 2% CRIT %, 2% CRIT DMG and 2% ATK Defense +3%

Attack +3%

HP +3%

Speed +3%

Shantiri Mummy – Air All the other allies gains 2% increased attack, 2% increased accuracy and 2% increased speed for EACH enemy with debuff. Accuracy +1%

Accuracy +2%

Attack +3%

Speed +3%

Ariania – Water Gains 5% attack and 5% speed for each enemy with active harmful effects. Attack +2%

Speed +2%

Attack +3%

Speed +3%

Nakoruru – Air 10% permanent increased healing effects to all allies. For EACH enemy without harmful or beneficial effect, self gains 2% increased speed and 2% increased attack. For EACH ally without harmful or beneficial effect, self gains 2% increased critical chance, 2% increased critical damage and 2% increased accuracy. Attack +3%

Critical Chance +3%

Critical Damage +3%

Speed +3%

Angel Mystic – Air Gets invisibility for 1 turn at the end of own turn when the HP is below 50%. 3% increased speed and 3% increased attack when invisible. Attack +2%

Speed +2%

Attack +5%

Speed +5%

 

Creatures with Speed auras that have been updated:

Creature Aura Before Aura Now Skill up Aura Before Skill up Aura Now
Goblin Bully – Air 1% increased speed for each goblin creature alive in the team. 1% increased speed for each goblin creature alive in the team. Speed +2%

Speed +3%

Speed +4%

Speed +5%

Speed +1%

Speed +1%

Speed +2%

Speed +5%

Felicore – Earth All dungeon allies have 5% increased damages against Martial Art creatures. Plants enemies have 5% decreased speed and 5% decreased attack. Self gains 5% increased speed and 5% increased accuracy for each enemy with a harmful effect(s) active. All dungeon allies have 5% increased damages against Martial Art creatures. Plants enemies have 5% decreased speed and 5% decreased attack. Self gains 2% increased speed and 2% increased accuracy for each enemy with a harmful effect(s) active. Increased damage +5%

Decreased speed +5%

Increased accuracy +5%

Increased speed +5%

Increased damage +5%

Decreased speed +5%

Increased accuracy +3%

Increased speed +3%

Djinn – Earth All enemies have 2% decreased speed. All enemies have 5% decreased speed. Decrease Speed +2%

Decrease Speed +3%

Decrease Speed +4%

Decrease Speed +4%

Decrease Speed +2%

Decrease Speed +3%

Decrease Speed +4%

Decrease Speed +6%

Ghost – Air 2% increased critical damages, 2% increased critical chances, 2% increased speed for each enemy without beneficial effect or harmful effect active. Self gains 2% increased critical damages, 2% increased critical chances, 2% increased speed for each enemy without beneficial effect or harmful effect active. Critical Damage +3%

Speed +3%

Critical Chance +3%

Speed +3%

Speed +1%

Critical Damage +3%

Critical Chance +3%

Speed +2%

Ghost – Earth For each ally without beneficial effect or harmful effect active, all earth or air enemies have 2% decreased resistance and 2% decreased speed. For each ally without beneficial effect or harmful effect active, all earth or air enemies have 2% decreased resistance and 2% decreased speed. Decreased Resistance +2%

Decreased Speed +2%

Decreased Resistance +3%

Decreased Speed +3%

Decreased Resistance +1%

Decreased Speed +1%

Decreased Resistance +2%

Decreased Speed +2%

Witch – Air All allies gains +2% increased speed for each enemy with a harmful effect active. All allies gains +2% increased speed for each enemy with a harmful effect active. Speed +2%

Speed +2%

Speed +3%

Speed +3%

Speed +1%

Speed +1%

Speed +2%

Speed +2%

Crusader – Air Self gains 1% increased speed for each human or swordman ally in the team. Grants 2% increased attack and 2% increased critical chance to each human or swordman ally in the team. Self gains 1% increased speed for each human or swordman ally in the team. Grants 2% increased attack and 2% increased critical chance to each human or swordman ally in the team. Attack +1%

Critical Chance +1%

Attack +2%

Critical Chance +2%

Attack +3%

Critical Chance +3%

Speed +2%

Speed +2%

Kappa – Water Self 2% increased speed for EACH sanctuary ally. At the end of each turn, 10% chances to increase all beneficial effect(s) duration by 1 on a random ally. Self 2% increased speed for EACH sanctuary ally. At the end of each turn, 10% chances to increase all beneficial effect(s) duration by 1 on a random ally. Effect Probability +10%

Effect Probability +10%

Effect Probability +10%

Effect duration +1

Effect Probability +10%

Speed +3%

Effect Probability +20%

Effect duration +1

 

Other Auras Improvements

Creature
Aura Before
Aura Now
Skill up Aura Before
Skill up Aura Now
Pixie – Fire Grants to all plants or sylvan allies thornMail. Self has 3% increased defense for EACH plant ally. Water enemies have 3% increased damage against plants or sylvan allies. Grants to all plants or sylvan allies protection by a Mail of Thorns, damaging an enemy attacker by 3% of their max HP. Self has 5% increased defense for EACH plant ally. Water enemies have 3% increased damage against plants or sylvan allies. Defense +3%

Defense +3%

Defense +4%

Defense +5%

Defense +5%

ThornMail Damage +2%

Defense +8%

ThornMail Damage +5%

Felicore – Water Grants thornMail and poisonMail to all dungeon allies. At the end of each turn, 5% chance to burst all enemies poisons. Grants to dungeon allies protection by a Mail of Thorns, damaging an enemy attacker by 3% of their max HP and 50% chance to poison the enemy attacker for 2 turn(s). At the end of each turn, 10% chance to burst all enemies poisons. Effect Probability +5%

Effect Probability +5%

Effect Probability +10%

Effect Probability +15%

Effect Probability +10%

ThornMail Damage +2%

Effect Probability +20%

ThornMail Damage +5%

Blade Dancer – Fire Grant all sylvan allies thornMail and poisonMail. For each sylvan in the team, self gain 1% increased critical chance. Grants to all sylvan allies protection by a Mail of Thorns, damaging an enemy attacker by 3% of their max HP and 30% chance to poison the enemy attacker for 2 turn(s). For each sylvan in the team, self gain 2% increased critical chance. Critical Chance +2%

Critical Chance +3%

Critical Chance +4%

Critical Chance +5%

Critical Chance +5%

ThornMail Damage +2%

Critical Chance +8%

ThornMail Damage +5%

Other changes

In addition to the export user data file, there’s a new button in “Settings -> Connect” tab to generate an export code. This can be used, if you share it with a third party, to automatically grab user data. Everytime you generate a code, the old one expires.

Creatures can now resist the purge mechanic

Bug Fixing

LOC:

  • The following bug has been fixed: The Android permissions pop-up is not localized in any language except English
  • The following bug has been fixed: For all languages, “evolved kappas” text is hardcoded in English
  • The following bug has been fixed: Missing word on the Aura description of Water Deva
  • The following bug has been fixed: Typo can be noticed on Water Nmyph’s aura description
  • The following bug has been fixed: Typo can be noticed on Fire Djinn’s aura description
  • The following bug has been fixed: Capital letter is missing for the “yes” option in the Sell Glyphs pop-up and for the first letter of the word “fire” in the Exclusive Summons event
  • The following bug has been fixed: Air Mini Golem’s text has two verbs in the past tense “with damaged increased based on”, instead of two nouns “with a damage increase based on”

UI:

  • The following bug has been fixed: Overlap occurring while having an active guild request
  • The following bug has been fixed: Incorrect animation while upgrading a Glyph
  • The following bug has been fixed: Characters display issue when using maximum length available in Guild name
  • The following bug has been fixed: Cut-off spell description when re-rolling
  • The following bug has been fixed: Overflowing text observed when Guilds created with maximum number of Japanese characters
  • The following bug has been fixed: Earth Jackal 3rd spell’s description is cut-off in battles only in German, Portuguese and Russian languages
  • The following bug has been fixed: Earth Faceless 3rd spell’s description is cut-off in battles only when German language is selected
  • The following bug has been fixed: Weekly Heroic Dungeon does not show the Play button unless you select the level
  • The following bug has been fixed: In-game Home Button does not redirect the user to the Main Menu, while the user is in the Shop Menu due to having insufficient resources
  • The following bug has been fixed: “Next free chest in 0 seconds” text appears briefly when switching from a medium / rare chest to the small free chest, when the free chest is ready to be claimed
  • The following bug has been fixed: Wrong camera angle in level 100 Tower of trials Advanced last wave
  • The following bug has been fixed: Enemy creature can’t be attacked in Secret Dungeon level 5 wave 5
  • The following bug has been fixed: Missing functionality for the device’s hardware Back Button can be noticed when trying to dismiss the More Information pop-up

Functionality:

  • The following bug has been fixed: When logging in on Game Center event tabs are duplicated
  • The following bug has been fixed: The ‘Days before reset’ parameter is affected by the device’s timer
  • The following bug has been fixed: “Upgrade” button is still active after quickly tapping it when the glyph reaches maximum level resulting in OoS
  • The following bug has been fixed: Game crashes when tapping in boss skill button while auto

Creatures:

  • The following bug has been fixed: Incorrect values can be noticed on heroic upgrade stage 3 to stage 4 for Fire Rakshasa
  • The following bug has been fixed: Inconsistency between aura description of Water Zealot and the skill up
  • The following bug has been fixed: Earth Dragon is not affected by the Aura of the Earth Shieldguard
  • The following bug has been fixed: Water Ar Kenos second spell not ignoring defense when it has more than 2 concentration points
  • The following bug has been fixed: Water Ar Kenos’ passive spell cooldown bar booster is not being applied correctly
  • The following bug has been fixed: The speed that is incremented by the auras is not being counted
  • The following bug has been fixed: The passive of the Water Vampire is not working properly
  • The following bug has been fixed: Earth Faceless aura effect is not increasing when the heroic star is leveled up
  • The following bug has been fixed: Water Shantiry Mummy 2nd spell isn’t working as intended.
  • The following bug has been fixed: Fire Ebon Knight 2nd spell increases enemy cooldown instead of reducing its own.
  • The following bug has been fixed: Earth Masaru Monk aura is not increasing the effect probability when leveled up.
  • The following bug has been fixed: Fire Emerald teams up with all the creatures instead only attackers when the third spell is used
  • The following bug has been fixed: Fire evolved Panda Guardian 1st spell attacks twice.
  • The following bug has been fixed: Air Angel Zealot 2nd spell skill up is not working as intended.
  • The following bug has been fixed: Water Rimururu second skill doesn’t have 100% chance to perform a critical as the description says
  • The following bug has been fixed: Water goblin trickster 3rd skill upgrade info is not displaying which effect is increasing.
  • The following bug has been fixed: Fire Haohmaru doesn’t perform a 100% critical when the third spell is used
  • The following bug has been fixed: Air Cyclops 2nd spell description doesn’t display the number of turns for the effect
  • The following bug has been fixed: Earth Dragon aura doesn’t increase speed of the Sylvans
  • The following bug has been fixed: A creature with invincible should not be attacked
  • The following bug has been fixed: Fire Kappa aura doesn’t affect the Bunraku Samurai who is an attacker
  • The following bug has been fixed: Water Angel Mystic Boss in Heroic Dungeon (Plant/Goblins) use revive on itself instead its allies.
  • The following bug has been fixed: Inconsistency between aura description and skill up text of the Air Shantiri Mummy
  • The following bug has been fixed: Earth Ukyo second skill doesn’t increase properly the critical chance
  • The following bug has been fixed: Polymorph doesn’t affect the appearance of the creature when a skin is equipped
  • The following bug has been fixed: Air Jackalman third spell doesn’t increase the harmful effects when the enemy is affected by polymorph
  • The following bug has been fixed: Earth Masaru Monk aura level up effects are not related to the aura.
  • The following bug has been fixed: Fire Panda 3rd spell description displays a 0 instead a 5 on concentration points needed to trigger an effect.
  • The following bug has been fixed: Air Angel Zealot 2nd spell is not indicating the healing effect in the description.
  • The following bug has been fixed: 2nd fire Emerald ranger spell shield effect duration is missing in the description.
  • The following bug has been fixed: Earth Juggernaut 3rd spell drain is inflicting incorrect damage.
  • The following bug has been fixed: 3rd Air skeleton archer spell text is incorrectly updated when is upgraded.
  • The following bug has been fixed: 3rd Earth skeleton mage spell text is incorrectly updated when is upgraded and it’s not working as expected.
  • The following bug has been fixed: Incorrect values can be noticed on heroic upgrade levels for Fire Blade Dancer
  • The following bug has been fixed: Aura of Water Felicore only burst 1 stack of poison but discards all
  • The following bug has been fixed: Battle infinite stuck when Arkenos revives its allies.

Guilds:

  • The following bug has been fixed: After 30 minutes prorogation time expires, user is told he’s been kicked out from ‘Guild’ instead of raid
  • The following bug has been fixed: Loading of the new wave is delayed

Others:

  • The following bug has been fixed: SFX can be heard on greyed out buttons that represent locked levels in Achievements

 

Version Française:

Skins de créatures

Disponibles pour les créatures suivantes:

  • Zélote (les 4 éléments)
  • Soeur Sainte (les 4 éléments)
  • Tréant (les 4 éléments)

 

 

 

Vous avez besoin d’encres éblouissantes pour acheter un skin.

  • Chaque élément de créature compte comme un skin different.

Vous trouverez des encres éblouissantes dans la plupart des donjons.

  • Patience, car les encres éblouissantes sont un matériau très rare, et ne peuvent être trouvés qu’en de très rares occasions.

 

Ciblage Automatique

Le ciblage automatique vous permet de configurer un comportement spécifique pour vos créatures, à chaque bataille de Boss ou de mini-Boss. L’IA de vos créatures priorise ses cibles en fonction de votre configuration.

Vous débloquerez cette option en atteignant le niveau 10, et ne pourrez l’utiliser que dans les îles de Dragonbrume et durant les batailles de Raid.

  • Vous pouvez accéder aux options de ciblage automatique:
    • Dans lécran de prévisualisation des ennemis du niveau
    • Ou bien en maintenant appuyé le bouton d’AUTO bataille.
  • Le ciblage Automatique peut être sauvegardé par niveau, ou pour tous les niveaux d’une même région.
  • Par region:
    • Donjon Élémentaire – Feu
    • Donjon Élémentaire – Eau
    • Donjon Élémentaire – Air
    • Donjon Élémentaire – Terre
    • Donjon de Glyph – Avantage
    • Donjon de Glyph – Couroux
    • Donjon de Glyph – Puissance
    • Tour des Maisons
    • île Héroïque
    • Bibliothhèque sans visage
    • Trésorerie Naine
  • Par niveau:
    • Tour des épreuves
    • île Héroïque
    • Raid

Niveau 11 des Donjons de Glyphe

Une toute nouvelle difficulté est disponible pour chacun des trois donjon de Glyphe.

Vous pourrez y obtenir des Glyphes épiques et légendaires.

Leaderdoards pour les Donjons de Glyphes et la Tour de Épreuves

Rivalisez avec les joueurs du monde entier dans les nouveaux leaderboards, et prouvez que vous êtes le plus rapide!

  • Tour des Épreuves
    • Classement des joueurs ayant terminé la tour entiere
    • Classement pour chaque group de 10 étages
    • Classement par étage
  • Donjons de Glyphes
    • Classement des plus rapides à terminer Avantage 11, Couroux 11 et Puissance 11

 

Canaux de discussion

Vous pouvez maintenant créer vos propres canaux de discussion dans le chat, et discuter avec vos amis!

 

Auras de Vitesse

Créatures avec une aura de vitesse retrouvant leur statistiques initiales:

Creature

Aura

Aura Skill up

Lizardman Archer – Water 3% increased speed to human allies and 3% increased defense to beastmen allies. Defense +2%

Speed +2%

Defense +5%

Speed +5%

Skeleton Archer – Fire Self lose 5% HP for EACH undead ally and gains 3% increased speed for EACH necropolis ally in the team. Speed +1%

Speed +1%

Speed +2%

Speed +3%

Skeleton Archer – Water Every undead ally in the team lose 10% HP and have 3% increased speed. Speed +1%

Speed +1%

Speed +2%

Speed +3%

Skeleton Archer – Air Self lose 5% HP for EACH undead ally and grants them 3% increased speed. Speed +1%

Speed +1%

Speed +2%

Speed +3%

Arcane Bird – Earth 3% decreased resistance and 3% decreased speed to all animal or human enemies. Decreased Resistance +2%

Decreased Speed +2%

Decreased Resistance +5%

Decreased Speed +5%

Unicorn – Air 2% increased speed, 2% increased HP, 2% increased defense for each Elves ally. 2% increased accuracy, 5% increased resistance and 5% increased critical chances for each Plant ally. HP +3%

Defense +3%

Speed +3%

Accuracy +3%

Blade Dancer – Earth Self gains 2% increased speed and 2% increased accuracy for each elves in the team. At the beginning of the wave, 10% chances to grant counter attack to all elves and attackers of the team for 1 turn(s). Accuracy +3%

Probability +30%

First effect turns +1

Speed +3%

Crusader – Fire Haven allies gains 3% increased resistance and 3% HP. For each ally with a beneficial effect(s) active, self gain 2% increased speed. HP +4%

Resistance +4%

HP +5%

Speed +3%

Vampire – Fire Immune to sleep. Self gains 3% increased attack for each undead ally. All enemies except undead have 10% reduced HP and 5% reduced speed. At the end of own turn, 10% chance to frighten a random enemy for 1 turn. Attack +2%

Attack +5%

Probability +5%

Probability +15%

Zealot – Air All swordman allies gains 2% increased HP and 2% increased speed for each undead, inferno or necropolis enemy. Also, all swordman have 3% decreased HP and 3% decreased speed for each undead, inferno or necropoly ally in the team. Increased HP +1%

Increased Speed +1%

Increased HP +2%

Increased Speed +2%

Colossus – Earth Self gains 2% increased defense for EACH ally without harmful effects and 2% increased speed for EACH enemy with harmful effects. Defense +1%

Speed +1%

Defense +2%

Speed +2%

Daimyo – Earth All chimera allies have 20% chance to poison an enemy attacker once they are attacked. If an enemy is poisoned has 5% decreased speed. Decrease speed +2%

Decrease speed +2%

Decrease speed +3%

Decrease speed +3%

Jackalman – Water All animals have 3% increased damage against humans or plants enemies. Also animals have 3% decreased damage received from human or plants enemies. Self gains 2% increased speed for each animal enemy. Speed +1%

Increased Damage +2%

Decreased Damage +2%

Speed +3%

Panda – Fire All magic creatures have increased: 2% HP, 2% DEF, 2% SPD, 2% ACC, 2% RES, 2% CRIT %, 2% CRIT DMG and 2% ATK Defense +3%

Attack +3%

HP +3%

Speed +3%

Shantiri Mummy – Air All the other allies gains 2% increased attack, 2% increased accuracy and 2% increased speed for EACH enemy with debuff. Accuracy +1%

Accuracy +2%

Attack +3%

Speed +3%

Ariania – Water Gains 5% attack and 5% speed for each enemy with active harmful effects. Attack +2%

Speed +2%

Attack +3%

Speed +3%

Nakoruru – Air 10% permanent increased healing effects to all allies. For EACH enemy without harmful or beneficial effect, self gains 2% increased speed and 2% increased attack. For EACH ally without harmful or beneficial effect, self gains 2% increased critical chance, 2% increased critical damage and 2% increased accuracy. Attack +3%

Critical Chance +3%

Critical Damage +3%

Speed +3%

Angel Mystic – Air Gets invisibility for 1 turn at the end of own turn when the HP is below 50%. 3% increased speed and 3% increased attack when invisible. Attack +2%

Speed +2%

Attack +5%

Speed +5%

 

Auras de vitesse modifiés:

Créature

Aura Précédement

Aura Maintenant

Skill up Aura Précédement

Skill up Aura Maintenant

Goblin Bully – Air 1% increased speed for each goblin creature alive in the team. 1% increased speed for each goblin creature alive in the team. Speed +2%

Speed +3%

Speed +4%

Speed +5%

Speed +1%

Speed +1%

Speed +2%

Speed +5%

Felicore – Earth All dungeon allies have 5% increased damages against Martial Art creatures. Plants enemies have 5% decreased speed and 5% decreased attack. Self gains 5% increased speed and 5% increased accuracy for each enemy with a harmful effect(s) active. All dungeon allies have 5% increased damages against Martial Art creatures. Plants enemies have 5% decreased speed and 5% decreased attack. Self gains 2% increased speed and 2% increased accuracy for each enemy with a harmful effect(s) active. Increased damage +5%

Decreased speed +5%

Increased accuracy +5%

Increased speed +5%

Increased damage +5%

Decreased speed +5%

Increased accuracy +3%

Increased speed +3%

Djinn – Earth All enemies have 2% decreased speed. All enemies have 5% decreased speed. Decrease Speed +2%

Decrease Speed +3%

Decrease Speed +4%

Decrease Speed +4%

Decrease Speed +2%

Decrease Speed +3%

Decrease Speed +4%

Decrease Speed +6%

Ghost – Air 2% increased critical damages, 2% increased critical chances, 2% increased speed for each enemy without beneficial effect or harmful effect active. Self gains 2% increased critical damages, 2% increased critical chances, 2% increased speed for each enemy without beneficial effect or harmful effect active. Critical Damage +3%

Speed +3%

Critical Chance +3%

Speed +3%

Speed +1%

Critical Damage +3%

Critical Chance +3%

Speed +2%

Ghost – Earth For each ally without beneficial effect or harmful effect active, all earth or air enemies have 2% decreased resistance and 2% decreased speed. For each ally without beneficial effect or harmful effect active, all earth or air enemies have 2% decreased resistance and 2% decreased speed. Decreased Resistance +2%

Decreased Speed +2%

Decreased Resistance +3%

Decreased Speed +3%

Decreased Resistance +1%

Decreased Speed +1%

Decreased Resistance +2%

Decreased Speed +2%

Witch – Air All allies gains +2% increased speed for each enemy with a harmful effect active. All allies gains +2% increased speed for each enemy with a harmful effect active. Speed +2%

Speed +2%

Speed +3%

Speed +3%

Speed +1%

Speed +1%

Speed +2%

Speed +2%

Crusader – Air Self gains 1% increased speed for each human or swordman ally in the team. Grants 2% increased attack and 2% increased critical chance to each human or swordman ally in the team. Self gains 1% increased speed for each human or swordman ally in the team. Grants 2% increased attack and 2% increased critical chance to each human or swordman ally in the team. Attack +1%

Critical Chance +1%

Attack +2%

Critical Chance +2%

Attack +3%

Critical Chance +3%

Speed +2%

Speed +2%

Kappa – Water Self 2% increased speed for EACH sanctuary ally. At the end of each turn, 10% chances to increase all beneficial effect(s) duration by 1 on a random ally. Self 2% increased speed for EACH sanctuary ally. At the end of each turn, 10% chances to increase all beneficial effect(s) duration by 1 on a random ally. Effect Probability +10%

Effect Probability +10%

Effect Probability +10%

Effect duration +1

Effect Probability +10%

Speed +3%

Effect Probability +20%

Effect duration +1

 

Autres améliorations d’auras

Créature

Aura Précédement

Aura Maintenant

Skill up Aura Précédement

Skill up Aura Maintenant

Pixie – Fire Grants to all plants or sylvan allies thornMail. Self has 3% increased defense for EACH plant ally. Water enemies have 3% increased damage against plants or sylvan allies. Grants to all plants or sylvan allies protection by a Mail of Thorns, damaging an enemy attacker by 3% of their max HP. Self has 5% increased defense for EACH plant ally. Water enemies have 3% increased damage against plants or sylvan allies. Defense +3%

Defense +3%

Defense +4%

Defense +5%

Defense +5%

ThornMail Damage +2%

Defense +8%

ThornMail Damage +5%

Felicore – Water Grants thornMail and poisonMail to all dungeon allies. At the end of each turn, 5% chance to burst all enemies poisons. Grants to dungeon allies protection by a Mail of Thorns, damaging an enemy attacker by 3% of their max HPand 50% chance to poison the enemy attacker for 2 turn(s). At the end of each turn, 10% chance to burst all enemies poisons. Effect Probability +5%

Effect Probability +5%

Effect Probability +10%

Effect Probability +15%

Effect Probability +10%

ThornMail Damage +2%

Effect Probability +20%

ThornMail Damage +5%

Blade Dancer – Fire Grant all sylvan allies thornMail and poisonMail. For each sylvan in the team, self gain 1% increased critical chance. Grants to all sylvan allies protection by a Mail of Thorns, damaging an enemy attacker by 3% of their max HPand 30% chance to poison the enemy attacker for 2 turn(s). For each sylvan in the team, self gain 2% increased critical chance. Critical Chance +2%

Critical Chance +3%

Critical Chance +4%

Critical Chance +5%

Critical Chance +5%

ThornMail Damage +2%

Critical Chance +8%

ThornMail Damage +5%

 

Autres Changements

En plus de l’option “Exporter les données”, dans les “Paramètres > Connexion”, nous avons ajouté une nouvelle option: “Exporter le code”. Cela vous permettra de créer un code et de le partager avec un logiciel tiers et d’automatiquement copier les données. Chaque fois que vous créez un nouveau code, le vieux éxpirera.

Les créatures peuvent maintenant résister a la mécanique de Purge.

Bug Fixing

LOC:

  • The following bug has been fixed: The Android permissions pop-up is not localized in any language except English
  • The following bug has been fixed: For all languages, “evolved kappas” text is hardcoded in English
  • The following bug has been fixed: Missing word on the Aura description of Water Deva
  • The following bug has been fixed: Typo can be noticed on Water Nmyph’s aura description
  • The following bug has been fixed: Typo can be noticed on Fire Djinn’s aura description
  • The following bug has been fixed: Capital letter is missing for the “yes” option in the Sell Glyphs pop-up and for the first letter of the word “fire” in the Exclusive Summons event
  • The following bug has been fixed: Air Mini Golem’s text has two verbs at the past tense in the syntagm “with damaged increased based on”, instead of two nouns “with a damage increase based on”

UI:

  • The following bug has been fixed: Overlap occurring while having an active guild request
  • The following bug has been fixed: Incorrect animation while upgrading a Glyph
  • The following bug has been fixed: Characters display issue when using maximum length available in Guild name
  • The following bug has been fixed: Cut-off spell description when re-rolling
  • The following bug has been fixed: Overflowing text observed when Guilds created with maximum number of Japanese characters
  • The following bug has been fixed: Earth Jackal 3rd spell’s description is cut-off in battles only in German, Portuguese and Russian languages
  • The following bug has been fixed: Earth Faceless 3rd spell’s description is cut-off in battles only when German language is selected
  • The following bug has been fixed: Weekly Heroic Dungeon does not show the Play button unless you select the level
  • The following bug has been fixed: In-game Home Button does not redirect the user to the Main Menu, while the user is in the Shop Menu due to having insufficient resources
  • The following bug has been fixed: “Next free chest in 0 seconds” text appears briefly when switching from a medium / rare chest to the small free chest, when the free chest is ready to be claimed
  • The following bug has been fixed: Wrong camera angle in level 100 Tower of trials Advanced last wave
  • The following bug has been fixed: Enemy creature can’t be attacked in Secret Dungeon level 5 wave 5
  • The following bug has been fixed: Missing functionality for the device’s hardware Back Button can be noticed when trying to dismiss the More Information pop-up

Functionality:

  • The following bug has been fixed: When logging in on Game Center event tabs are duplicated
  • The following bug has been fixed: The ‘Days before reset’ parameter is affected by the device’s timer
  • The following bug has been fixed: “Upgrade” button is still active after quickly tapping it when the glyph reaches maximum level resulting in OoS
  • The following bug has been fixed: Game crashes when tapping in boss skill button while auto

Creatures:

  • The following bug has been fixed: Incorrect values can be noticed on heroic upgrade stage 3 to stage 4 for Fire Rakshasa
  • The following bug has been fixed: Inconsistency between aura description of Water Zealot and the skill up
  • The following bug has been fixed: Earth Dragon is not affected by the Aura of the Earth Shieldguard
  • The following bug has been fixed: Water Ar Kenos second spell not ignoring defense when it has more than 2 concentration points
  • The following bug has been fixed: Water Ar Kenos’ passive spell cooldown bar booster is not being applied correctly
  • The following bug has been fixed: The speed that is incremented by the auras is not being counted
  • The following bug has been fixed: The passive of the Water Vampire is not working properly
  • The following bug has been fixed: Earth Faceless aura effect is not increasing when the heroic star is leveled up
  • The following bug has been fixed: Water Shantiry Mummy 2nd spell isn’t working as intended.
  • The following bug has been fixed: Fire Ebon Knight 2nd spell increases enemy cooldown instead of reducing its own.
  • The following bug has been fixed: Earth Masaru Monk aura is not increasing the effect probability when leveled up.
  • The following bug has been fixed: Fire Emerald teams up with all the creatures instead only attackers when the third spell is used
  • The following bug has been fixed: Fire evolved Panda Guardian 1st spell attacks twice.
  • The following bug has been fixed: Air Angel Zealot 2nd spell skill up is not working as intended.
  • The following bug has been fixed: Water Rimururu second skill doesn’t have 100% chance to perform a critical as the description says
  • The following bug has been fixed: Water goblin trickster 3rd skill upgrade info is not displaying which effect is increasing.
  • The following bug has been fixed: Fire Haohmaru doesn’t perform a 100% critical when the third spell is used
  • The following bug has been fixed: Air Cyclops 2nd spell description doesn’t display the number of turns for the effect
  • The following bug has been fixed: Earth Dragon aura doesn’t increase speed of the Sylvans
  • The following bug has been fixed: A creature with invincible should not be attacked
  • The following bug has been fixed: Fire Kappa aura doesn’t affect the Bunraku Samurai who is an attacker
  • The following bug has been fixed: Water Angel Mystic Boss in Heroic Dungeon (Plant/Goblins) use revive on itself instead its allies.
  • The following bug has been fixed: Inconsistency between aura description and skill up text of the Air Shantiri Mummy
  • The following bug has been fixed: Earth Ukyo second skill doesn’t increase properly the critical chance
  • The following bug has been fixed: Polymorph doesn’t affect the appearance of the creature when a skin is equipped
  • The following bug has been fixed: Air Jackalman third spell doesn’t increase the harmful effects when the enemy is affected by polymorph
  • The following bug has been fixed: Earth Masaru Monk aura level up effects are not related to the aura.
  • The following bug has been fixed: Fire Panda 3rd spell description displays a 0 instead a 5 on concentration points needed to trigger an effect.
  • The following bug has been fixed: Air Angel Zealot 2nd spell is not indicating the healing effect in the description.
  • The following bug has been fixed: 2nd fire Emerald ranger spell shield effect duration is missing in the description.
  • The following bug has been fixed: Earth Juggernaut 3rd spell drain is inflicting incorrect damage.
  • The following bug has been fixed: 3rd Air skeleton archer spell text is incorrectly updated when is upgraded.
  • The following bug has been fixed: 3rd Earth skeleton mage spell text is incorrectly updated when is upgraded and it’s not working as expected.
  • The following bug has been fixed: Incorrect values can be noticed on heroic upgrade levels for Fire Blade Dancer
  • The following bug has been fixed: Aura of Water Felicore only burst 1 stack of poison but discards all
  • The following bug has been fixed: Battle infinite stuck when Arkenos revives its allies.

Guilds:

  • The following bug has been fixed: After 30 minutes prorogation time expires, user is told he’s been kicked out from ‘Guild’ instead of raid
  • The following bug has been fixed: Loading of the new wave is delayed

Others:

  • The following bug has been fixed: SFX can be heard on grayed out buttons that represent locked levels in Achievements