(Version française disponible en bas de la page)

Highlights

  • Game stability and performance
    • Several performance enhancements have been made to improve the overall stability of the game on low-end devices.
    • Fixed multiple issues related to the chat, room creation, and message retrieval.
  • Buff change – Shield: We want to analyze data related to the shield and from now on it is going to be stacking. Whenever we have enough data about it we will communicate if the change will remain or if it will be inverted.
  • Buff change – Counter Attack: Counter attacks can be triggered for an attack only ONCE per creature using their own first spell. Counter attacks are taken into account in auras that check allies using the first spell.

Creature Guide

Help other players by giving your votes to your creatures!

Main rules:

  • You have to be level 30 or more to be able to vote.
  • You have to own the creature to be able to vote for it.

 

 

 

Other fixes

Crashes / OoS

Various fixes.

Creatures / Gameplay

The following issues have been fixed:

  • The Arcane Bird was changing its role once evolved
    BEFORE: The Earth Arcane Bird used to have a Saboteur role, but the evolution (Arcane Eagle) had a Support role instead.

    The bug fix won’t affect this creature’s stats, but just its tag.

  • Earth Nymph’s Aura Skill Ups
    BEFORE: The last 2 Aura Skill Ups (“Effect Probability +10%” and “Turn bar increment +5%”) weren’t affecting the Aura
  • Fire Deva Aura
    BEFORE: The last part of the Fire Deva Aura (“If defeating an enemy recover all the initial beneficial effects”) wasn’t being triggered after killing an enemy creature
  • Zombie call and Polymorphed creatures’ Auras
    BEFORE: Those Creatures that were revived by using Zombie Call or were Polymorphed were still using the Creature’s original Aura, now they’re not triggered when they’re a Zombie or a Bat
  • Air Sphinx’s Spell Ups
    BEFORE: One of the Skill Ups of the Air Sphinx for the 2nd Spell (“Turn bar reduction +5%”) wasn’t working correctly after being upgraded
  • The description skill up of the Aura of the Snow maiden
    BEFORE: There was an issue with its text. The Skill Up description stated “Turn bar increment +10%” when it should have been “Turn bar reduction +10%”
  • Water Emerald Ranger’s second spell
    BEFORE: The spell stated that “100% chance to increase duration of all allies’ beneficial effect(s) by 0”, but this wasn’t working correctly even when the spell was Skilled Up
  • Fix/Rebalance of the Aura of the Water Haomaru
    REBALANCING: We modified the order of the Aura Skill Ups
  • Fire Emerald Ranger’s Shield
    BEFORE: When applying a Shield using the Fire Emerald Ranger’s 2nd Spell, the Shield wasn’t displaying any turn
  • Shield replacement mechanic
    REBALANCING: Shield replacement mechanic now takes into account the number of turns left in the current Shield and the percentage of Shield left, versus the duration of the new Shield and its amount of Shield
  • Skill Up of the Fire Basilisk is now more explicit
    BEFORE: One of the Fire Basilisk 2nd Spell Skill Ups stated that “Effect turns +1”, while the Spell had 2 possible Effects. Now it properly displays which Effect is increasing
  • Water Sphinx Skill Up
    BEFORE: Some of the Skill Ups of the Water Sphinx’s 3rd Spell (“Turn bar reduction +5%”) weren’t working correctly after being upgraded
  • Earth Vampire’s combo spread damage/reverse damage
    BEFORE: When the Earth Vampire was receiving direct damage and used the Spread Damage, the other team’s creatures were receiving that damage instead of healing themselves while having Reverse Damage active
  • Air Dragon Aura
    BEFORE: The 2nd Aura Skill Up of the Air Dragon (“Flying Damage +3%”) wasn’t being applied correctly

Guilds

  • Fixed a bug affecting the refreshes of the Guild Quests
  • The raid boss is now revives his minions as intended when killed with the magical staff or a debuff

Text

We fixed several issues affecting the texts.

 

Version Française:

 

Grandes Lignes

  • Stabilité et performance
    • De nombreuses améliorations de performance ont été faites pour augmenter la stabilité sur les appareils plus anciens.
    • De nombreux problèmes liés au chat, à la création de rooms et de réception de messages ont été régés.
  • Amélioration/Changement – Bouclier: Nous allons analyser les résultats du changement suivant: Les boucliers vont maintenant se superposer. Selon les resultats nous conserveront le changement, ou nous restaureront le fonctionement précédent.
  • Amélioration/Changement – Contre Attaque:  La contre attaque ne peut être activée qu’UNE seule fois de suite par créature.

Guide de Créature

Aidez les autres joueurs en donnant votre avis sur les créatures !

Les règles principales sont:

  • Vous devez être niveau 30 minimum pour pouvoir voter.
  • Vous devez posséder la dite créature pour donner votre avis dessus.

 

 

 

Bug fix

Crashes / OoS

Various fixes.

Creatures / Gameplay

The following issues have been fixed:

  • The arcane bird was changing its role once evolved
    BEFORE: The Earth Arcane Bird used to have a Saboteur role, but the evolution (Arcane Eagle) had a Support role instead.

    The bug fix won’t affect this creature’s stats, but just its tag.

  • Earth Nymph’s aura Skill Ups
    BEFORE: The last 2 Aura Skill Ups (“Effect Probability +10%” and “Turn bar increment +5%”) weren’t affecting the Aura
  • Fire Deva aura
    BEFORE: The last part of the Fire Deva Aura (“If defeat an enemy recover all the initial beneficial effects”) wasn’t being triggered after killing an enemy creatures
  • Zombie call and Polymorphed creatures’ auras
    BEFORE: Those Creatures that were revived by using Zombie Call or were Polymorphed were still using the Creature’s original Aura, now they’re not triggered when they’re a Zombie or a Bat
  • Air Sphinx’s spell ups
    BEFORE: One of the Skill Ups of the Air Sphinx for the 2nd Spell (“Turn bar reduction +5%”) wasn’t working correctly after being upgraded
  • The description skill up of the aura of the Snow maiden
    BEFORE: There was an issue with its text. The Skill Up description stated “Turn bar increment +10%” when it should have been “Turn bar reduction +10%”
  • Water Emerald Ranger’s second spell
    BEFORE: The spell stated that “100% chance to increase duration of all allies beneficial effect(s) by 0”, but this wasn’t working correctly even when the spell was Skilled Up
  • Fix/Rebalance of the aura of the Water Haomaru
    REBALANCING: We modified the order of the Aura Skill Ups
  • Fire Emerald Ranger’s shield
    BEFORE: When applying a Shield using the Fire Emerald Ranger’s 2nd Spell, the Shield wasn’t displaying any turn
  • Shield replacement mechanic
    REBALANCING: Shield replacement mechanic now takes in account the number of turns left in the current Shield and the percentage of Shield left, versus the duration of the new Shield and its amount of Shield
  • Skill up of the Fire Basilisk is now more explicit
    BEFORE: One of the Fire Basilisk 2nd Spell Skill Ups stated that “Effect turns +1”, while the Spell had 2 possible Effects. Now it properly displays which Effect is increasing
  • Water Sphinx skill up
    BEFORE: Some of the Skill Ups of the Water Sphinx’s 3rd Spell (“Turn bar reduction +5%”) weren’t working correctly after being upgraded
  • Earth Vampire’s combo spread damage/reverse damage
    BEFORE: When the Earth Vampire was receiving direct damage and used the Spread Damage, the other team’s creatures were receiving that damage instead of healing themselves while having Reverse Damage active
  • Air Dragon Aura
    BEFORE: The 2nd Aura Skill Up of the Air Dragon (“Flying Damage +3%”) wasn’t being applied correctly

Guilds

  • Fixed a bug affecting the refreshes of the Guild Quests
  • The raid boss is now reviving his minions as it intended when killed with the magical staff or a debuff

Text

We fixed several issues affecting the texts